User interface

The Gisquick clients are designed with a goal to put together a minimal set of functions for useful generic responsive web and mobile-friendly mapping application.

The major part of the client’s User Interface (UI) is occupied by map canvas (1). Content management tools (2) are located on the left side and can be hidden using the button on its right side (3). Corners of map canvas are filled up (clockwise from the bottom-left corner) with map scale (4), tools (5), user menu (6) and zoom tools (7). The status bar is located in the bottom part and it shows current scale, projection and map coordinates of the cursor (8).

Content management tools

Content management widget is split into three major tabs:

  • Base Layers

  • Overlay Layers

  • Legend

Base Layers tab allows switching base layers in the map canvas. The list of base layers is defined by the publication process.

In the tab, you can set the opacity of the base layer.

Overlay Layers tab allows switching among topics (layer groups), or controlling overlay layers one by one.

In the tab, you can set the opacity of the base layer.

To switch to Layers mode use Topics and Layers switcher.

In Layers mode the overlay layers can be switch on/off one by one.


tip It is also possible to switch on/off group of layers group-switcher.

Legend tab depicts currently selected layers in Layers tab.

Attribute data

In the Layers mode, attribute data can be accessed by layer-attributes. The attribute table is displayed in the bottom part, see figure below.

The attribute table allows data filtering based on simple queries, see figures below.


tip Attribute table shows only a few rows. Use the arrows scroll to scroll through the rows. Attributes can be also filtered by map canvas Filter to visible area.

Every row in the attribute table has a Zoom to button zoom-to which enables zooming and centering related features in map canvas, see figure below.


Attribute filter can be disabled by clear-filter. Table view must be refreshed.

Also, every row has an Information button info which displays the information panel with relevant data.

Zoom tools

Zoom tools enable controlling map view. Two basic zoom tools are available:

  • Zoom in/out zoom-in-out

  • Zoom to extent zoom-extent


Zooming and panning are also possible by the middle mouse button.


Two basic tools are available:

  • Identify identify

  • Measurement measure


By default, features are identified in all visible layers (in the example below in Schools and District layers).

These settings can be changed in the Identification combo box.


Three measurement modes are available:

  • Location (point coordinates)

  • Distance

  • Area

Location menu allows:

  • Zoom to location

  • Change the spatial reference system

By default, two systems are supported: QGIS project system and WGS-84 (EPSG:4326) known as “GPS coordinates”.

Distance menu allows:

  • Zoom to distance

  • Change units

Currently, two systems are supported: international (EU) and imperial (UK, US).

Area menu allows:

  • Zoom to area

  • Change units

Currently, two systems are supported: international (EU) and imperial (UK, US).


Currently, no snapping to features is supported by measurement tools.

User menu

User menu allows to:

  • Logout current user

  • Open user profile page

  • Enter/Leave Full Screen mode

  • Display attributions

  • Show Help (this document)

User profile page

User page (My profile in the User menu) allows managing published projects and uploading new ones. In Projects tab user can browse published projects including basic metadata. A project can be opened by clicking on its name.


Project data is available also via WMS service, click WMS link button wms. To open the project in the map canvas, click map.

New projects can be uploaded by clicking the upload button. Note that existing project will be automatically overwritten. Projects can be uploaded in zip or tag.gz formats.


note See project size limits in Configuration section.

Project settings are opened by clicking the project name. See chapter Releasing project for more information.